![]() Players battle their way level to level either alone or with up to three friends, blasting apart enemies in third-person combat using a variety of firearms, both conventional and absurd, while completing objectives such as capturing points or destroying designated targets. ![]() Gerritzen describes Arcadegeddon as easy enough for anyone to quickly pick up and play but difficult to master, much like the classic arcade games that inspired it. After a brief tutorial, you're ready to bring the fight to Fun Fun Co. From here you can link up with friends, check the global leaderboards, purchase gear, accept gang challenges (more on that later), among other diversions. This hot spot serves as the game's primary hub area. You'll begin Arcadegeddon by creating your custom character (which can rock over 700 cosmetic combinations), then make your way to Gilly's Arcade. by zapping into the game to take on the virus. You and your buddies won't stand to see the last arcade standing go belly up like this, so you decide to take the fight to Fun Fun Co. Despite the cute name, this ruthless corporation wants to bring Gilly's Arcade down and uses a virus to infect his most beloved arcade game. It all begins with Gilly, a lovable arcade owner whose business becomes threatened by Fun Fun Co. With a deadline that didn't change despite the massive directional shift, IllFonic pulled together to create Arcadegeddon, a fresh blend of cooperative and competitive multiplayer that hopes to wow players with its unique gameplay and stylish presentation. This new project would incorporate the team's love of electronic hip hop and punk-rock culture as well as employ their multiplayer expertise to form a game they couldn't get enough of playing. He hunkered down in the solitary of quarantine and concocted the concept for a new, original game built upon the framework they'd already created. It was a major blow, but IllFonic's creative head, Jarred Gerritzen, saw an opportunity to turn tragedy into triumph. "I'm pretty sure I was looking in the mirror … and I was like 'Oh s***,'" says IllFonic Art Director Izaak Moody while discussing the cancelation. After releasing Friday: The 13th and Predator: Hunting Grounds, developer IllFonic moved on to a new licensed multiplayer project that, unfortunately, was cancelled while deep in development – the day after last year's Christmas, no less. If Arcadegeddon were an animal (roll with me here), it'd be a hip-hop banging phoenix rising from the ashes of a near disaster. ![]()
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