It is the same NEUTRAL ending for both scenarios where you either kill one NPC + save all little sisters OR don't kill any NPCs + harvest one little sister EXCEPT for one minor change: the Eleanor monologue narrating Sofia Lamb's fate. Think of the Ending as two Seperate Endings rather than a singular one: There are four endings where Sofia Lamb is concerned, and 4 where little sisters are concerned. There are still videos on Youtube to help you out if you still want to watch the endings without replaying the game. You'd know when you get the Neutral Ending where Sofia lives/dies. Anyways, game gets hidden patches every now and then and it's quite buggy in terms of Endings. I did the same maneuver in another playthrough not long after that, and I got the Neutral Ending where Sofia dies, so that time the game recorded Gil as being dead. It still occurs to this day, I managed to reproduce it not long ago, by going out of Gil's laboratory, not pushing the draining lever, and coming back to kill him (guess the game still records that you didn't kill him even though you return to push the button). That's a bug that happened back when Bioshock 2 had just released, where they thought Killing Gil was actually a good choice. So I guess that was the really good ending, And I killed Gil All the little sisters were there, one gave a Delta doll to Eleanor, and she dropped it into the sea. When Delta died, It was nice weather, Eleanor crossed Delta's hands on his chest with some sweet words, took his ADAM. I got the ending where Eleanor saves her mother, she did not say anything about watching her grow old being rejected. And killed Gil, that story was too sad, it felt super cruel to keep him alive like that.
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